Bomberman Sound Effects

Sound effects are cute and decidedly average. The music (partially inspired by the original Bomberman theme), on the other hand, is bland, repetitive and sometimes downright annoying.

Sound effects do the bombs justice, but there is little else other than the explosions. The control is simplistic enough to not be problematic. One button to lay bombs, another to throw them, and the 'C' buttons to change camera angles. Bomberman 64 employs the analog stick for precision moving along precarious perches. This clip demonstrates various songs from the sound test including 'Stage clear'. Bomberman Sound Effects, Video Game Sound Effects, Pause Sound Effects, Sound Effects Used by Yukiyoshi Itokawa. Bomberman Pause Sound. History Talk (0) Comments Share. Wiki Targeted (Entertainment) Do you like this video? Play Sound Contents. 1.1 Video Games; 1.2 Anime. In 1997, a Bomberman-themed LCD game was released by Bandai. The game is played much like the original Bomberman games, with the player having to destroy blocks in a grid-like maze in order to find the entrance to the next level. The game also features sound effects and music.

Title :Bomberman 64
Platforms :Nintendo 64
Publisher :Nintendo
Game Rating :8.1
Review by :Ken Gagne

To bomb, or not to bomb; that is the question. Hudson delivers an answer gamers will like in Bomberman 64, for the Nintendo 64.

This is the latest installment in what has long been considered the ultimate party game. The Bomberman series originally appeared ten years ago and made its way to practically every game console since. Its first 64-bit showing, Bomberman 64 is sure to please.

The one-player mode has changed drastically, into a 3D, polygonal world, somewhat similar to Super Mario 64. Each level is full of new places to explore in eight directions, and up and down. Reaching the exit is often simply a matter of traversing from point A to B, while other times puzzles must be solved and obstacles overcome. Some levels are one-on-one battles against boss-type creatures. Playing Bomberman by yourself is now probably the most fun its ever been.

The multiplayer battle mode lacks some of the excitement other forms of Bomberman have offered. The diagonal movement introduces a new element, as do the multilevel stages. There are fewer power-ups and gameplay options, and only four players maximum (whereas the Saturn version allows up to ten). It is still a fun romp, but this form of play has taken a backseat to the solo adventure mode.

The graphics are colorful, cute, and distinct. The worlds vary from the coldest mountains to the hottest volcanoes, each portrayed in detail. The characters themselves are usually plain, but not poor. The only drawback to the new graphics system is the changing camera angles. Although players can rotate the view, it is often difficult to find one that allows sight into the nooks and crannies Bomberman may find himself.

The music is equally sufficient. It fails to create the fast-paced atmosphere that should be associated with such mass destruction, but does settle nicely into the background. Sound effects do the bombs justice, but there is little else other than the explosions.

The control is simplistic enough to not be problematic. One button to lay bombs, another to throw them, and the 'C' buttons to change camera angles. Bomberman 64 employs the analog stick for precision moving along precarious perches.

The game starts off with a sharp learning curve to master all the various techniques connected with a bomb's usage, but the necessary skills are quickly acquired. The mundane enemies pose little threat, but the end-level bosses require a bit more work. Later stages present a challenge from the environment itself, as a strong wind threatens to hurl Bomberman off a mountain, or a stray fireball scorch him.

Progress through each adventure world can be saved to a controller memory pack. And, should one find special items during play, a custom Bomberman can be assembled from various head and body pieces, for saving and use in either the single or multiplayer modes.

Bomberman 64 is a highly satisfactory game, with no major flaws and few minor ones. If you're planning a party, Bomberman on another system (especially the Super Nintendo) may serve the purpose better, but the latest incarnation of the explosive series is still worth playing.

Sound

This article is copyright (c) 1997, 2007 by Ken Gagne. All rights reserved. Not to be distributed without permission.

Original publication: Sentinel & Enterprise, 22-Dec-97

A majority of Bomberman Jetters products released during its launch (including Legend of Bomberman and the console game) included tokens printed on the product's packaging or manual, awarding a Bomber Point (or BP) value equivalent to 10% of the product's regular retail price. These were part of the Explosive Campaign (爆裂キャンペーン), a promotion that awarded exclusive prizes for mailing in Bomber Points, with three tiers of prize depending on the value of their Bomber Points.

Big Blast Course (大爆コース)

The Explosive Deluxe Set (爆裂DXセット), which included the 'Bomberman Original TV' (ボンバーマンオリジナルTV), a white television with built-in VCR and Shirobon's bobble sticking out the top, in addition to a Sony PlayStation 2, Nintendo GameCube and Game Boy Advance consoles, plus sets of Bashoot and Beast Shooter merchandise. This prize was limited to 10 winners and required 700BP.


(src: Bomberman Jetters (PS2) pack-in cross-sell)

Middle Blast Course (中爆コース)

The Explosive CD Player (爆裂CDプレーヤー) prize awarded a portable CD player (no idea if it was Bomberman-themed or not) and the Original Explosion CD (オリジナル爆裂CD), an exclusive CD containing... sound effects of explosions from various Bomberman games, in addition to other sounds of destruction including a house falling down. [src] This prize was limited to 100 winners and required 300BP.


(src: 16-Shot Blog)

Bomberman Hero Sound Effects

Little Blast Course (小爆コース)

Bomberman Sound Effects Torrent

The Limited Explosion Hobby Set (限定爆裂ホビーセット) awarded a set of four exclusive colour variant toy sets: two sets of Beast Shooter Shirobon and MAX, and two sets of Bashoot Shirobon and MAX. It's unknown which specific toys were included, or any differences they had to the retail sets. This prize was limited to 890 winners and required 50BP.

Bomberman Sound Effects Download

The campaign ran from November 15th 2002 to January 31st 2003. Bomber Points were removed from all products released after the cut-off date.